Sunday, July 6, 2008

Hang in there

Unfortunately game creation is a very time consuming task. I have committed whole days to doing nothing more than work on Soulless, and while progress is being made, it is a little overwhelming just how much effort needs to go in to it. Especially considering my goal was to bring some hardcore 2D arcade action to the Mac at the low cost of $25.

I look forward to getting to the point when it is all down hill and easy sailing, just piecing together new levels. Work on Soulless will continue, and I really hope everyone will be happy with the end result.

By the way, it is my birthday this 11th, and as a gift to everyone, I'll be revealing the 1st ever, screen shots of Soulless, so stay tuned.

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