Sunday, November 2, 2008

Soulless: Out Now

A few days late, but I was flat-out taking care of the launch of Soulless. It is now available and has been since the 31st as I was able to achieve my goal of a Halloween 2008 release.

You can find Soulless here at:
http://www.regnow.com/softsell/nph-softsell.cgi?item=19672-1

Thank you to anyone who decides to support me by buying my game.

So where to from here? Well my next goal is to get my game onto Mac Game Store. Wish me luck.

Thursday, October 23, 2008

Final stretch

Soulless is finally completed. It took many hours and many late nights but it has all paid off. My goal to make a game within 2008 has been realised. Now there it is just a case of major testing until the end of the month.

I hope to have Soulless out for all of you great Mac gamers by Halloween.

Sunday, October 5, 2008

It pays to test

Yesterday my fiancée Liz was testing Soulless when I spotted something. When a Marine dies, they are meant to be grayed out. Instead this certain Marine vanished altogether. Looking into it I have found the cause and am correcting it as I type.

Friday, October 3, 2008

Smooth sailing ahead

The great news is it has finally happened. I am finally up to the point it has gotten easier. So hopefully the game will be out in the next few months. Fingers crossed.

Wednesday, September 24, 2008

Half Way

Soulless is now 50% complete!
It has taken a long time to get this far considering I wanted to have the game made in under a year so I can only hope the second half of development is more forgiving.

Thursday, September 4, 2008

Soulless Demo

Available now! Very late I know, but I have been very busy with other aspects of life, such as promoting one of my favourite bands, Dendura, and studies.

You can download the demo from the main site at

cobrablade.net/games/soulless.html

Tuesday, August 12, 2008

Demo coming soon...

The demo is more or less ready. The next few weeks will simply see some internal testing of it done. The demo will technically be the full game to this point. As I am simply holding off further development until the demo is out and mainly concentrating on the testing side now until the 23rd when I make it downloadable to the public.

Thursday, July 31, 2008

July's End

July has been pretty good overall, a lot of the time and money have been poured into Soulless and finally it is starting to show. A demo is currently under testing and will be out next month, but in the meantime I have also thrown a gameplay demo up. Check it out at http://gallery.me.com/cblade

Friday, July 11, 2008

Cobra's 26th

Well it is the 11th of July by central Australian time, so that means it is my birthday and it also means it is time to share those screens I promised. Here is an exclusive 1st look at what I have been hard at work on ever since March of this year.










I hope people like what they have seen and that this generates some interest for my 1st ever Macintosh game.

Sunday, July 6, 2008

Hang in there

Unfortunately game creation is a very time consuming task. I have committed whole days to doing nothing more than work on Soulless, and while progress is being made, it is a little overwhelming just how much effort needs to go in to it. Especially considering my goal was to bring some hardcore 2D arcade action to the Mac at the low cost of $25.

I look forward to getting to the point when it is all down hill and easy sailing, just piecing together new levels. Work on Soulless will continue, and I really hope everyone will be happy with the end result.

By the way, it is my birthday this 11th, and as a gift to everyone, I'll be revealing the 1st ever, screen shots of Soulless, so stay tuned.

Tuesday, July 1, 2008

So far so good

Development is coming along nicely, and my confidence of having a finished product before the year's end is high. So much so I have finally revealed more about the game on my website at CobraBlade.NET

Thursday, June 12, 2008

It begins

Okay well here we are, my 1st blog entry. I wanted to create this blog to document my game development. I would have liked to of started much earlier, but I didn't know if everything was going to work.

I am proud to say while very very early on, so far so good. I hope to be able to deliver all you Mac users my 1st game before the year is out so stay tuned.