Thursday, July 31, 2008

July's End

July has been pretty good overall, a lot of the time and money have been poured into Soulless and finally it is starting to show. A demo is currently under testing and will be out next month, but in the meantime I have also thrown a gameplay demo up. Check it out at http://gallery.me.com/cblade

Friday, July 11, 2008

Cobra's 26th

Well it is the 11th of July by central Australian time, so that means it is my birthday and it also means it is time to share those screens I promised. Here is an exclusive 1st look at what I have been hard at work on ever since March of this year.










I hope people like what they have seen and that this generates some interest for my 1st ever Macintosh game.

Sunday, July 6, 2008

Hang in there

Unfortunately game creation is a very time consuming task. I have committed whole days to doing nothing more than work on Soulless, and while progress is being made, it is a little overwhelming just how much effort needs to go in to it. Especially considering my goal was to bring some hardcore 2D arcade action to the Mac at the low cost of $25.

I look forward to getting to the point when it is all down hill and easy sailing, just piecing together new levels. Work on Soulless will continue, and I really hope everyone will be happy with the end result.

By the way, it is my birthday this 11th, and as a gift to everyone, I'll be revealing the 1st ever, screen shots of Soulless, so stay tuned.

Tuesday, July 1, 2008

So far so good

Development is coming along nicely, and my confidence of having a finished product before the year's end is high. So much so I have finally revealed more about the game on my website at CobraBlade.NET