Friday, June 26, 2009

R.I.P. MJ

I can't believe it, I really can't. I doubt it has even sank in properly yet. I get a phone call from my fiancée this morning with the most unexpected news... Michael Jackson has passed away. Having grown up listening to his music idolising him as a child and even playing his games it is so hard to fathom.

Sadly though it is a fact, Michael Jackson passed away this very day and thus a legend has died but while the legend himself is no longer with us may his music and all he has created live on for aeons to come.

My thoughts are with his family and close friends.

Rest in Peace Michael Jackson.

Monday, March 9, 2009

2009

I know it has been a while since my last entry. There has been little to report until now however with the lack of support I received for Soulless. I now know exactly what MDickie meant when he said it is a thankless job being an independent game developer.

The good news however is Soulless is now available through Reflexive. Reflexive have been really great to me and I am very happy to have the privilege to have my 1st ever game sold by them.

Also I haven't let this take me out yet. I swore I would release at least two games exclusively for Mac users even in a worse case scenario so am deep into developing my next game. Not so much a solo effort this time as I have had some much appreciated help from both MDickie and Earok on this one. Not only that, this will be a Macintosh 1st!

Sunday, November 2, 2008

Soulless: Out Now

A few days late, but I was flat-out taking care of the launch of Soulless. It is now available and has been since the 31st as I was able to achieve my goal of a Halloween 2008 release.

You can find Soulless here at:
http://www.regnow.com/softsell/nph-softsell.cgi?item=19672-1

Thank you to anyone who decides to support me by buying my game.

So where to from here? Well my next goal is to get my game onto Mac Game Store. Wish me luck.

Thursday, October 23, 2008

Final stretch

Soulless is finally completed. It took many hours and many late nights but it has all paid off. My goal to make a game within 2008 has been realised. Now there it is just a case of major testing until the end of the month.

I hope to have Soulless out for all of you great Mac gamers by Halloween.

Sunday, October 5, 2008

It pays to test

Yesterday my fiancée Liz was testing Soulless when I spotted something. When a Marine dies, they are meant to be grayed out. Instead this certain Marine vanished altogether. Looking into it I have found the cause and am correcting it as I type.

Friday, October 3, 2008

Smooth sailing ahead

The great news is it has finally happened. I am finally up to the point it has gotten easier. So hopefully the game will be out in the next few months. Fingers crossed.

Wednesday, September 24, 2008

Half Way

Soulless is now 50% complete!
It has taken a long time to get this far considering I wanted to have the game made in under a year so I can only hope the second half of development is more forgiving.

Thursday, September 4, 2008

Soulless Demo

Available now! Very late I know, but I have been very busy with other aspects of life, such as promoting one of my favourite bands, Dendura, and studies.

You can download the demo from the main site at

cobrablade.net/games/soulless.html

Tuesday, August 12, 2008

Demo coming soon...

The demo is more or less ready. The next few weeks will simply see some internal testing of it done. The demo will technically be the full game to this point. As I am simply holding off further development until the demo is out and mainly concentrating on the testing side now until the 23rd when I make it downloadable to the public.

Thursday, July 31, 2008

July's End

July has been pretty good overall, a lot of the time and money have been poured into Soulless and finally it is starting to show. A demo is currently under testing and will be out next month, but in the meantime I have also thrown a gameplay demo up. Check it out at http://gallery.me.com/cblade