While my lack of coding abilities obviously contribute somewhat, what has truly slowed development down is my quest to discover a style all of my own that I could use across all of my games. So lets turn the clock back and look at the many forms POWERSLAM has taken leading up to now.
In 2009 when things first started the game was looking vastly different. These taller more realistic sprites didn't work as well in this game as they would have for Soulless and it is obvious why it needed to change.
A lot of work later and the game was looking very different by 2010. Its funny though, at the time I was obviously being to critical of myself. I could probably have ended my quest here as it was already looking really good. But important changes were yet to be made...
Then later the same year a dramatic change! A different shading style for the sprites (playable characters not included as I never got that far) and a very different arena. This arena helped remedy a few issues I had with AI and camera placement.
Still 2010 and a sudden change that came out of nowhere. I gave changing the characters all into anthropomorphic animals a try. I figured there is nothing like this out there and it'll really help to get POWERSLAM recognised. The down side is I'm after a style I can use for all of my games and while it'll work for this I can't think of future games I can release in this style.
Another year goes by and we get to see the final change. This is where it all comes together. Everything is zoomed-in and done in a different style now I'm using Poser Debut but the character types are back to what they were like early 2010. The arena is the same used late in 2010 but the ring itself is going back to early 2010. So a cool new look combining everything from 2010.
Welcome back to today where I am busily creating many more sprites for POWERSLAM to try and bring the game to completion. Hope you look as forward to its release as I do.